[Mod-announce] Tougher Sixth House for Morrowind has been listed on elricm.com

Elric Melnibone and the Elder Scrolls Web Portal Elric_Melnibone at elricm.com
Tue Aug 8 09:20:30 CDT 2006


The download: 'Tougher Sixth House'
in category Morrowind/Creatures
by Sabregirl has been listed on elricm.com.

The page link for this individual mod/file is: 

http://www.elricm.com/mods.php?mod=3104 

Mod Descripton: 

This mod modifies the Dwemer strongholds of
Venymal and Odrosal
to be much more difficult. Finding Kragrenac's
tools is no longer easy!
A dwemer ruin dungeon generator was used to create
the new areas - 
9 new cells for each dwemer ruin. All of them are
interconnected and make a
true dungeon maze worthy of the Nerevarine.
Originally I wanted to do Dagoth Ur as well but I
ran out of steam.
I HAND placed all of the new creatures in the
pre-generated cells.
They are THICK and include the original dwemer
creatures as well!

NEW and more powerful versions of the Sixth house
creatures
have been added to the new areas and some of the
old ones.

Nearly all Dagoths (anything with the name
"Dagoth") 
have been made more powerful (higher attack values
and soul gem values) 
and a script to teleport the 
remaining ash vampires to the heart chamber for
the final fight - 
Borrowed from Sinner's Sixth house advanced mod.
Due to the fact that the
two mods do similar things this mod *may* conflict
with Sinner's
Sixth House Advanced. They may be okay if this mod
loads second but it has not been tested!



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