[Mod-announce] Texture Fix Version 1.7 for Morrowind has been
listed on elricm.com
Elric Melnibone and the Elder Scrolls Web Portal
Elric_Melnibone at elricm.com
Wed Aug 16 10:36:19 CDT 2006
The download: 'Texture Fix Version 1.7'
in category Morrowind/Bug Fixes and Tweaks
by Slartibartfast has been listed on elricm.com.
The page link for this individual mod/file is:
http://www.elricm.com/mods.php?mod=3148
Mod Descripton:
This plug in gets rid of numerous seams that occur
when landscape
textures fail to merge correctly due to the
Morrowind engine being
incapable of seamlessly blending more than two
types of land texture,
resulting in the transitions between different
landscape types
appearing as abrupt lines and giving the
landscape an unnatural
appearance.
The plugin alters land textures in 980 exterior
cells across
the whole of Vardenfell in an attempt to tidy up
the landscape whilst
the number of seams removed runs well into 4
figures (3 - 5,000 is
perhaps a fair guess).Texture fix removes seams
created by your
Morrowind ESM but does not repair seams created
by other peoples land
altering mods.
Texture Fix will be best appreciated by anyone
using replacement land
textures as contrasts tend to be profound and
seams stand out like a
sore thumb, whilst anyone using Bethesdas
original fuzzy low-resolution
textures may find it difficult to identify seams
and may find little benefit
from using 'Texture Fix'.
1.7 Tweaks and Fixes by region added in latest
version.
Bitter Coast; Texture fix now fixes seams in muck
ponds that occur because
the scum meshes were never correctly aligned, even
if using seamless
scum textures,seams were still visible due to the
misalignment. 6 ponds in
the region have so far been found with this
problem though the majority were ok.
In the Seyda Neen area a seam has been fixed on
the island due north of the
lighthouse and another on the road heading east
towards Vivec. A seam concealed
beneath a scum mesh, causing the neighbouring land
tiles to appear discoloured
has been fixed(thanks to Telesphoros for pointing
it out), and a seam in the most
northern point of the region has also gone.
Ascadian Islands; Several alterations to the area
near Pelagiad. To the south of
the town the diversity of textures used was
improved by introducing another sand
texture in and on shores of the lake there and a
seam also removed,
several coastal rock textures were replaced by
grass to help make the area
around the lake look a little more natural.
West gash; A seam that was mostly concealed by
rocks was fixed by the East wall
of Fort Moonmouth and another in the mountains
dividing the West Gash and Bitter
Coast Regions. A couple of seams actually on the
road heading north, due west of
Ald Ruhn were repaired and there has been a minor
repaint on a small hill there
to get the road running around it rather than up
the side. There have been many
alterations in the area north of Gnisis this was
to improve diversity and
appearance by replacing some of the rock textures
with scrub type textures and
improving the layout and appearance of the roads
in that area.
Ashlands; Some of the textures inside the walls of
Ald'ruhn and Maar Gan have been
changed to road textures help the towns look a
little more urbanized, and the road
between Aldruhn and Fort Buckmoth has been
restored to run very similarly to unfixed
Morrowind as it had temporarily been obscured due
to the large amount of seam fixing
and repainting in earlier versions of Texture Fix.
Quite a few Red Mountain Textures
around Fort Buckmoth have been replaced by Ashland
textures to help the area blend in
better and a seam in the ash wilderness has also
gone.
grazelands; A couple of seams in the Ahemmusa camp
have been fixed.
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