[Mod-announce] Oscuro's Oblivion Overhaul 1.3 for Oblivion has been
listed on elricm.com
Elric Melnibone and the Elder Scrolls Web Portal
Elric_Melnibone at elricm.com
Sun Aug 27 20:58:43 CDT 2006
The download: 'Oscuro's Oblivion Overhaul 1.3'
in category Oblivion/Miscellaneous
by Oscuro has been listed on elricm.com.
The page link for this individual mod/file is:
http://www.elricm.com/mods.php?mod=3175
Mod Descripton:
Oscuro's Oblivion Overhaul is an ambitious project
that seeks to redefine many of the gameplay and
content aspects of the original Elder Scrolls IV:
Oblivion. Due to the magnitude of this work, a lot
of smaller user-made modifications may not be a
100% compatible with it. I have included two
versions of Oscuro's Oblivion Overhaul--a "Full"
and a "Lite." The latter .esp file does not
include a substantial number of modifications that
appear in the former. This allows the user more
freedom to customize their ES IV: Oblivion
experience. Even so, not all user-made
modifications will be compatible.
I decided to make this mod after realizing that
The Elder Scrolls IV: Oblivion was largely based
on a system of "leveled" gameplay, whose function
resulted in a contrived experience of immersion
and "realism" that, in my view, detracted from the
potential enjoyment of such a beautiful and
massive RPG. Creating, balancing, and testing the
needed changes was a time-consuming task, but the
result is a more rewarding experience that I hope
also helps those of you that prefer a more static
game world than what it was offered upon release.
The first major issue is that of linearity of
challenge. In Oblivion, quests and combat
encounters are "leveled" relative to the level of
the player's character. This concept, while
offering some good gameplay elements (freedom of
choice, gentle learning curve, etc.) was
implemented too indiscriminately. The sense of
accomplishment in improving one's avatar suffers
because the world is constantly changing to meet a
pre-designed level of challenge. Also, "realism"
and "immersion" disappear when the player notices
glitches in the continuity of the world (Town
guards so high in level that one wonders why they
need a "hero" after all; lowly creatures that can
suddenly give High-Chancellor Ocato a senseless
beating, etc.)
The goal of this mod is to increase the overall
challenge of the game, to increase the chances of
the unexpected to happen, to reduce the flaws that
hurt the "realism-factor" of the "leveled" system,
to tweak item rarity and presence in the world, to
add some new content and, lastly, to change some
of the variables of the game system to balance its
gameplay.
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