[Mod-announce] New Merchant Items for Oblivion has been listed on
elricm.com
Elric Melnibone and the Elder Scrolls Web Portal
Elric_Melnibone at elricm.com
Tue Jul 4 11:23:26 CDT 2006
The download: 'New Merchant Items'
in category Oblivion/Armor
by achanonier (aka Deckard) has been listed on
elricm.com.
The page link for this individual mod/file is:
http://www.elricm.com/mods.php?mod=2974
Mod Descripton:
This mod intends to add several modder's created
and the original armors and weapons of the game to
the merchants all over Cyrodiil. This includes the
mods of the following talented modders :
-Sin: Sin's Expanded Light Armor for Red Leather,
Bronze, Golden Mithril,Eboron, Elven Night Elven
Sky, Elven Eldar, Red Glass, Blue Glass and there
enchanted versions.
Here is a link to his web site
http://www.gocworld.com/oblivionmods.htm Stay
tuned there is more coming
-Severian: Severian's Akaviri Imports
-Axeface: Blue and Red Archmage Battle Armor and
Blades Ceremonial Armor
-Chiz: Braided Battle Dress and Weapons
-Evantal; Dual Wielding weapons
-Ulath : Noble Plate Armor and Weapons
-Kelry ; Phoenix Armor and Weapons
Why this mod?
My main problem with new armor and weapons mods is
that they usually mess with NPCs or Loot leveled
list and therfore would conflict with mods ass
OOO, Francesco or G_loot.
I was also disappointed that high end stuff
(ebony, daedric, elven, glass...) cannot be found
in stores, I like to have something to get gold
for. So I only kept the armors and weapons, there
is no change to the actual leveled lists of the
game so it does not affect the NPCS and loot,
chest spawning.
What it does
Each merchant now have one randomized item of each
type (according to the player's level) and X
totaly randomized items from the new leveled list
(according to the player's level).
This mod should be conflict free as I created new
leveled lists and new containers which have been
given correct ownership.
More information about the mod-announce
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