[Mod-announce] Martigen's Monster Mod v1.6 Patch for Oblivion has been listed on elricm.com

Elric Melnibone and the Elder Scrolls Web Portal Elric_Melnibone at elricm.com
Tue Nov 7 06:16:27 CST 2006


The download: 'Martigen's Monster Mod v1.6 Patch'
in category Oblivion/Creatures
by Martigen has been listed on elricm.com.

The page link for this individual mod/file is: 

http://www.elricm.com/mods.php?mod=3352 

Mod Descripton: 

NOTE: MMM 1.5 to 1.6 patch. Needs full 1.5
installed.


[Martigen's Monster Mod v1.6]

"No two creatures will ever be the same." --
generic cool quote


NEW in MMM 1.6:

Over 250M in 90+ brand new creatures and NPCs,
250+ variant creatures and NPCs, unique
encounters, advanced AI, tailored loot drops and
more! Highlights in this release include:

Three new plugins:

    Gems & Gem dust -- Combines Gem Dust,
Tamriel's Glittering Geology, and Bone Grind into
MMM's crafting system. The Gem Dust scripts have
been scaled and applied against the gems in
Tamriel's Glittering Geology, which you will also
now find appearing on scome creatures and in
gem-based loot level lists.

    TNR Faces -- Veritas' excellent work for
Imperials and Bretons applied against MMM NPCs.
Note you still should merge TNR with your main
gameplay mod (OOO or Frans), this module ensures
continuity for those NPCs MMM adds.

    No Giants -- Removes the giant humanoids from
MMM's lists, for those who don't like hacking at
knees.


20 new creatures including Lore Creatures with
unique designs, purpose, AI, abilities, loot,
ingredients and more:

    Dwemer Gem Scavenger - A legacy of yore left
over and still running with its original
programming, these robotic servants will ignore
you and other creatures, and are in turn
themselves ignored. If you decide to attack
they'll put up a heck of a fight... but it may be
worth your while just to see what they carry!

    Snow Bear - Big, white fur, and utterly
cuddleable! But don't, it'll eat you for lunch.
Found only in snowy areas, this is one bear best
avoided. Drops bear meat and a snow bear pelt,
sought after for its warm properties. New
ingredient: Snow Bear Pelt

    Frost Giant - A rare creature which, if you
find one, is best avoided unless you want to
become its next meal. Should you defeat it, you'll
find it carries the meat and furs of recent prey,
as well as the possesions of the last adventurers
who made the mistake of trying their luck... New
ingredient: Giant's Heart

    Gargoyle - Forged from rock and the perversion
of arcane magick, these imp-like foes don't cast
spells but pack a punch as their solid fists teach
you to fear a new kind of flapping beast. As a
formation from rock, they drop Elemental salts as
well as Gargoyle horns. New ingredient: Gargoyle
Horn (from LC)

    Giant Spiders:

        Black Widow Queen - New Boss creature,
this hulking behemoth of an arachnid spawns with
its own spiderling young, is poisonous, fast, and
cunning. Few see it and live to tell the tale.
Found in mythic caves and some undead dungeons.
        Spiderlings - The spiderlings are too
young to develop poison glands, but are fast and
nimble attackers.
        Black Widow Spider - The mature form of a
Black Widow, these can be found roaming some
dungeons.
        Giant Huntsman Spider - Found out anywhere
in the wild and in some caves, these are as tough
as Black Windows.
        Giant Tree Spider - Not as tough as the
others, can be found in rainforests and in mythic
nature lairs.
        Giant Bush Spider - The smallest and
weakest of the new spiders, these can mostly be
found in forests, and can be hard to see in the
grasses...

        With the exception of Spiderlings, all
spiders are poisonous and drop poison glands you
can use to make your own poisons... though the
spiders themselves are immune to it! New
ingredients: Spider Silk (from LC) and Poison
Glands.

    Wild Guar - Three types of Wild guars roaming
plains, two common breeds and the chance of a rare
white guar (about one in seven). Guars are more
friendly than other wild animals, and when you
approach some will be tame while others run to a
safer distance. Guars, and also now horses, have
been added as a chance to spawn on plains
(previously there was just one spot in all tamriel
to find wild horses). New ingredients: Guar Meat
(awww!) and Guar Hide

    Wild Pahmar - Extremely aggressive intelligent
hunting cat related to the Khajiit -- and as a
result it won't attack Kahjiits -- you, or any
Khajiit NPCs it encounters, though it will defend
itself. So if you're a Khajiit, you can sit and
admire these beautiful beasts. As a rare creature
its hide and meat fetch a pretty penny in the
cities. New ingredients: Pahmar Meat and Pahmar
Hide

    Hunger - These foul creatures can be found in
or near Oblivion gates, and occasionally walking
the wilderness at night. Able to absorb health,
paralyze, and disintegrate weapons and armor you
don't want to start a fight with one unless you
can finish it.

    Morphoid - Another daedric beast that keeps to
the planes and just within range of Oblivion
gates. Strong, skilled in combat and hitting hard,
these beasts are wreathed in flame and immune to
the same.

    Herne - Hunters for Hircine and a relative of
the scamps, these horned daedra are somewhat more
potent than their cousins, able to cast frost
spells and heal themselves.

    Golden Saint - High-level daedra found in the
daedric realms along with Xivali, they are
fearsome fighters wielding powerful swords and,
occaisonally, may carry a magic item. They are
powerful enough to give you a challenge even at
level 40.

    Spider Dryad - A relative of the Spriggan, and
not always hostile, these nature beasts protect
the wilderness from evil and trigger-happy
players. More potent than their cousins they can
cast lightning, heal themselves, command creatures
to fight for them, and summon all manner of
Spiders (see 'Spiders' above!) to defend
themselves. As with Spriggans, when killed they
have a chance of setting off a thunderstorm or
rain, tied to nature as they are.






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