[Mod-announce] Marandus Abode for Morrowind has been listed on elricm.com

Elric Melnibone and the Elder Scrolls Web Portal Elric_Melnibone at elricm.com
Fri Nov 24 17:00:17 CST 2006


The download: 'Marandus Abode'
in category Morrowind/Houses
by Princess Stomper has been listed on elricm.com.

The page link for this individual mod/file is: 

http://www.elricm.com/mods.php?mod=3385 

Mod Descripton: 

A full renovation of Marandus to turn it into a
huge player home with servants, pets, storage and
fast travel.

Removes the hostile NPCs and creatures from the
Marandus stronghold near Lake Amaya. Adds
attractive plants and stables to the exterior. The
stables contain two guars who will follow, stay or
wander at your command. 

Just inside the Upper Level is a note with an
amulet on top. Equip the amulet to summon the
housekeeper, who will offer to sell you the
stronghold for 20,000 gold. The housekeeper also
sells food and drink and can transport you to and
from Balmora. The housekeeper is summoned each
time you wear the amulet. (There is no restriction
on your use of the house if you don't wish to
pay.)

Talk to the housekeeper again after buying the
house, and she will suggest that you hire the
three servants. If you pay her a further 20,000
gold, three servants will instantly appear. Speak
to one of them once, then end your conversation,
then talk to them again - the new 'follow' topic
will appear. The servants will follow you so that
you can place them whereever you like in the
house. They have Grumpy's warping. There is a
smith, an alchemist and an enchanter. They have
limited dialogue so they're really only there for
decoration and functional use.

There is food and shein laid out in the upper
dining hall. If you click on the food, it will
disappear from the table and appear as normal in
your inventory - however, 24 hours later, it will
reappear on the table! Dinner is served every
night at Marandus!

Sleeping space:
2 in master bedroom
6 in second bedroom/nursery
2 in Dome (single beds)
6 in lower level/servants quarters
2 further hammocks

Other living areas include an alchemy study, lots
of bookshelving, a combat practice area, lower
common room/dining area, kitchen and several
alcoves for quiet reading.

There are two new rooms - the Vault, which has
considerable storage and display space, and the
Baths, which is a large swimming pool.

Additionally, there are two sets of Dongle's
bathroom suites plus a washbasin in the Dome.

A well in the Vault and a water-trough in the
kitchen should satisfy NOM users.



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