[Mod-announce] Martigen's Monster Mod 1.x to 1.5 patch for Oblivion
has been listed on elricm.com
Elric Melnibone and the Elder Scrolls Web Portal
Elric_Melnibone at elricm.com
Fri Oct 20 18:31:36 CDT 2006
The download: 'Martigen's Monster Mod 1.x to 1.5
patch'
in category Oblivion/Creatures
by Martigen has been listed on elricm.com.
The page link for this individual mod/file is:
http://www.elricm.com/mods.php?mod=3312
Mod Descripton:
[Martigen's Monster Mod v1.5]
"No two creatures will ever be the same." --
generic cool quote
New in MMM 1.5:
MMM is now 170M of new creature and NPC goodness,
with more features than you poke a round and
rotund Guar at. Highlights of this release
include:
Plugin System: Now coming as a master file, this
enables a completely new plugin system. As per
requests MMM 1.5 ships with the following optional
plugins: Reduced Spawn Rates, Friendlier Factions,
Less Bone Loot, Resized Races, Damage &
Durability, and Diverse Imperial Armors. Mix and
match your playing style!
Undead overhaul: 15 new undead including Armoured
Skeletons, Undead Legion Fighters, Beserkers,
Archers and Knights as well as Undead Elven
Warriors, Knights, Archers and Lords. The Elven
Lord even dual-wields with a unique Off-Hand sword
textured especially for MMM.
Unique creatures: 5 completely new and unique
creatures including --
:: Efreeti -- Mischievious pure fire spirits that
are very fast moving, immune to fire, suseptible
to frost, can hover above water, and drop fire
salts.
:: Haunted Heads -- Floating ghostly skulls that
want to take a bite out of you... large chance
they start off dormant, looking like nothing more
than a skull on the ground. As you approach they
start to glow, and raise up from the floor... fast
moving, they taunt you as they try to take you
down!
:: Sentient Gas -- Passive dungeon dwelling
creature -- yes, finally, more passive creatures!
Always appearing in groups, they slowly drift over
floors, are ignored by all creatures, and scatter
like a school of fish as you approach. Similar AI
to the code written for Alive Waters fish
behaviour.
:: Skeleton Fury -- Fire borne skeleton with a
hatred for life and a flaming sword -- sword is a
new item, Longsword of Fury, MOBS balanced.
:: Ghostly Apparition - Another passive dungeon
dweller, after a fashion. They do no damage, but
sense life and will rapdily charge you on sight,
screaming an unearthly howl as they charge you
and... pass right through you. When you turn
around, you find they've vanished -- but you've
probably wet your trousers :)
New Scarier AI: New resurrection AI for undead
means they may raise after a while, and provide a
suprise on your way back through a dungeon or
raise much sooner, perhaps even while you are near
and least expect it... pack some nappies, you'll
need them!
Goblin Tribal Shields: Frankpants' excellent
unique shields for the Goblin tribes. However,
there's a chance to find these on normal goblins
who were lucky enough to find, or more likely
steal, their own.
TNG Imperial Faces: Veritas Secreto's superb work
re-vamping the faces of Oblivion. All new faces
applied to all Imperails in MMM, and more to come
as Veritas releases!
See README for full changelog and details.
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