[Mod-announce] Advanced Travel Service NPCs 1.0 for Morrowind has been listed on elricm.com

Elric Melnibone and the Elder Scrolls Web Portal Elric_Melnibone at elricm.com
Fri Oct 20 18:31:54 CDT 2006


The download: 'Advanced Travel Service NPCs 1.0'
in category Morrowind/Bug Fixes and Tweaks
by John Allen Jaynes has been listed on
elricm.com.

The page link for this individual mod/file is: 

http://www.elricm.com/mods.php?mod=3313 

Mod Descripton: 

Mod Information:

This is a simple mod actually, which changes the
exterior travel agents in Morrowind.  All
Caravanners, and Boat Masters have been covered.
If I missed any, please email me, and I will do an
update.

Changes are:

1. They now carry torches, so they don't look so
stupid standing in the dark. There's another mod,
"Light The Way" that changes this also, but it
uses a script, and there's no need for that
really. This is simple plug and play. I was going
to equip the Boat Masters with lanterns, but the
torchers were easier and I think they give off
more light, so I decided torches for all. :)

2. Some of the stats of the travel agents have
been beefed up. They seemed so weak and helpless.
God forbid they ever got attacked while
transporting the PC to a destination. So, I raised
some of their stats a bit and gave them all
weapons. Adds realism.

3. I also changed their AI a bit so they may every
now and then do something other than just stand
there looking retarded. Not a big change.

Note:  Blood Moon is required because of the two
NPC's I changed on the docks at Fort Frostmoth.
Tribunal was never touched.

That's about it. Simple, yet adds more realism
IMO.

Enjoy!

Crypts




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