[Mod-announce] Almost everything vwd for Oblivion has been listed on elricm.com

Elric Melnibone and the Elder Scrolls Web Portal Elric_Melnibone at elricm.com
Mon Oct 30 18:36:03 CST 2006


The download: 'Almost everything vwd'
in category Oblivion/Models and Textures
by igge has been listed on elricm.com.

The page link for this individual mod/file is: 

http://www.elricm.com/mods.php?mod=3331 

Mod Descripton: 

Almost Everything VWD (visible when distant)

Q: What is it?
A: Polygon reduced visible when distant objects.
Bridges, doomstones, forts, Ayleid ruins, inns,
taverns, 
farms, villages, chapels, IC waterfront stuff ,
docks, guild houses, etc etc.  Also comes with
very low-res textures
for all objects so even those with 128MB video
cards and single-core CPUs can enjoy it.

Q: How to install?
A: Extract into Oblivion installation folder. If
asked to overwrite folders/create new folders,
select yes. 
Activate the Almost everything.esp in the usual
way.

Q: How to uninstall?
A: Delete the Oblivion\data\distantLOD folder,
delete the Oblivion\data\textures\lowres folder, 
deactivate the Almost Everything.esp, delete all
*_far.nif files in all Oblivion\data\meshes\
subfolders.


Additional info: 
Not every house in every town has a vwd
counterpart. That will possibly be added in future
versions. 
Vertex colour has been removed from all models
since the presence thereof affects game
performance 
negatively. 
Archiveinvalidation is not necessary because the
textures do not replace any existing ones.
Imperial City may turn up non-visible when distant
after uninstall.
Some distant objects may appear in odd locations,
such as elevated in the sky or half burried in the
ground. 
This cannot be fixed, because the xyz-coordinates
these objects use are the same as the closeup
objects uses. 
Which in turn are put on a height map that the
game doesn't render in the distant. Instead it
renders a 
low quality mesh with some parts higher and other
parts lower than the height map. 

Credits: 
BethSoft for Oblivion, Autodesk for 3D Studio Max,
wz for FarGenerate.exe, NifTools.org for NifSkope,
PhaedrusQ for part of the polygon reduction,
PirateLord for texture path editing, HTF for
initial inspirational tutorial video
and The Elder Scrolls Forumites for their input,
bugreports, assistance and general encouragement. 
TESSource for mod hosting and xs.to for image
hosting. 


Igge





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