[Mod-announce] Castle Dunkerlore V 1.1.1 for Oblivion has been listed on elricm.com

Elric Melnibone and the Elder Scrolls Web Portal Elric_Melnibone at elricm.com
Thu Apr 5 16:35:39 PDT 2007


The download: 'Castle Dunkerlore V 1.1.1'
in category Oblivion/Landmasses
by Centurion has been listed on elricm.com.

The page link for this individual mod/file is: 

http://www.elricm.com/mods.php?mod=3723 

Mod Descripton: 

This plugin adds a Castle on it´s own island
located in the "Topal Bay" which can be obtained
by the player by a short quest.

Features:
*********
-New Island located in the Topal Bay including all
needed "DistantLOD" informations and updated
worldmap
-Full furnished Castle for the player containing:
   +alchemist, merchant, prist and smith offering
their services from 08.00 AM to 06.00 PM (as soon
as the player owns the castle)
   +"Teleport Home" spell (you can learn the spell
by reading a scroll which can be found inside the
third floor(Lord Quarters) of the mainkeep)
   +ingridient sorter inside the first floor of
the mainkeep (which will collect all your
ingredients out of your inventory as soon as you
activate the crystall standing in front of the
"Dunkerlore Ingredient Cupboard") 
   +hidden treasury (won´t be visible at your
in-game-map!)
   +hidden secret passage to Fort "Old Dunkerlore"
(won´t be visible at your in-game-map!)
   (btw. all your loot will be save inside any
container of Castle Dunkerlore (although they may
contain some clutter) besides the ones named
"Castle Dunkerlore Servant Food Cupboard" ("Castle
Dunkerlore Servant Food Cupboard" are the only
respawning container (needed to avoid strang
behavior of the NPCs as soon as they may run out
of food) which can also be recognized by their
shown "foreign" ownership)
-ship docked at Castle Dunkerlore (of course also
"owned" by the player together with the castle)
-small village "Dunkerlore Mining"
-Mine
-Fort "Old Dunkerlore"
-quest to obtain the castle (using "silent"
mp3-files, no new spoken dialogues)(the quest will
start automatically, the player will be contacted
by a man)

Changes in V1.1.1
*****************
-minor changes to the (underwater-) landscape to
make this plugin compatible with "Vile Lair"

Changes in V1.1:
****************
-Overworked dialogues/texts (by ElectricMessiah)
-dungeon added
-altered/improved teleportation spell and script
(following proposals by PS33)
-altered the "contacting script" which starts the
quest (player won´t be contacted anymore as soon
as he leaves the sewer after having started a new
game but after having delivered the "Amulet of
Kings" to Jauffre)
-added all books written by Xui´al
-deleted "-50 disposition" to Dark Brotherhood
members (the NPCs will now be somewhat more
friendly to members of this faction)
-assigned "merchant´s-chests" for the merchants
(merchants won´t keep anymore your sold goods for
ever)
-some minor changes



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