[Mod-announce] Cropsford --A Knights Estate for Oblivion has been
listed on elricm.com
Elric Melnibone and the Elder Scrolls Web Portal
Elric_Melnibone at elricm.com
Thu Apr 5 16:36:28 PDT 2007
The download: 'Cropsford --A Knights Estate'
in category Oblivion/Houses
by SpeckledGuar has been listed on elricm.com.
The page link for this individual mod/file is:
http://www.elricm.com/mods.php?mod=3724
Mod Descripton:
<span >FILE DESCRIPTION</span><br ><span
>*****************************************************************</span><br
><span
>*****************************************************************</span><br><span
>Cropsford, A Knights Estate.</span><br>By
SpeckledGuar<br>(2007-04-04)<br><br>Created with
OBLIVION 1.2 (online patch), o­n the
originally released CS<br><br>This mod was made at
the request of a member of the Oblivion Real
Estate forums, by the name of Alejo. But it is
dedicated to ORE member Antiherowrath, who gave
customization requests and playtested
it.<br><br>*****************************************************************<br>*****************************************************************<br><br>Index:<br>1.
Description & Background<br>2. Installation /
Playing the Plugin / Uninstallation<br>3. Save
Games<br>4. Known Bugs / Conflicts<br>5.
Permissions<br>6. Contact Information<br>7.
Credits<br><br>*****************************************************************<br>*****************************************************************<br><br><span
>1. Description &
Background</span><br>*****************************************************************<br>Cropsford,
A Knights Estate.<br> (14th centruy
Norman-esqe manor and chapel, in a revamped
Cropsfored Settlement)<br><br><br>-Adds a Manor
house for the Baron of Cropsford--YOU!<br>-Adds a
Chapel of Mara, Order of the flowering
Star.<br>-Increases the farmed land in
Cropsford.<br>-It is your job to defend Cropsford
and it's citizens from the goblin
hords.<br>-Compliments the quest, "Trouble with
goblins"<br>-Chapel of the Order includes: Shrine
to St. Maceous, Shine of the Tear, Shrine of the
Relics, a priestess/vendor. Custom architecture
found no where in Vanilla Tamriel.<br>Manor
features: Walled estate, stables, pet sheep, herb
shed, outdoor forge and kitchen, and practice
area. Also includes great hall, house shrine,
minstrels loft, storage, training room and armory,
living tower includes: Servents or companions
living area, office, kids area with toys. There is
also a wonderful bathroom in the basement.
<br><br>-Special features include: Banners of the
Knightly orders you might belong to; 2 puppies for
pets; custom armor, and several custom books and
letters for
lore.<br><br><br>*****************************************************************<br>*****************************************************************<br><br><br><span
>2. Installation / Playing the
Plugin</span><br>*****************************************************************<br>To
extract this file you will need something like
WinRar, which you can find at
www.rarlab.com<br><br>To install the plugin,
simply extract this file into the
Data<br>directory. Depending upon your
installation, it's usually<br>located here:
C:\Program Files\Bethesda
Softworks\Oblivion\Data<br><br>Or you can
just open the rar file and drag the folders and
the esp o­nto your data folder and say yes to
overwrite.<br><br>From the Oblivion Launcher,
select Data Files and check the box<br>next to the
esp file you choose to load.<br><br>***I recommend
you use OBMM and load this mod as low or as far
down as you can.<br><br>To uninstall simply remove
the .esp, this readme.<br>And the files/folder
that came with the download..<br><br>All
containers except in the outdoor kitchen are safe.
The map marker to the Chapel is ready for travel.
Go inside for key to
Manor.<br><br>*****************************************************************<br>*****************************************************************<br><br><span
>3. Save
Games</span><br>*****************************************************************<br>The
plugin should not invalidate your old saved games.
But I make<br>no guarantee, like when using any
new plugin, it is highly<br>recommended that you
make a backup of your saved
game.<br><br><br>*****************************************************************<br>*****************************************************************<br><br><span
>4. Known Issues /
Conflicts</span><br>*****************************************************************<br>Compatability:<br><br>This
mod edits the 4 Cropsford cells. <br><br>1) It is
possible, that some mods that edit nearby height
maps, may have an effect this mod, but I am
uncertain. It is best if this is loaded in OBMM
towards the bottom of the list.<br><br>2) I am
unsure of which mod, but there is a mod that adds
ogres and an alter with an item o­n it,
between cropsfordexterior04 and the goblin cave,
that may break the cropsford quests due to the
monsters killing the ncps or goblins,but my mod
does not affect that mod.<br><br>3) My mod does
not alter the Cropsford quests. I have altered the
citizens of cropsford, so that ooo and mmm
monsters do not kill them as easily.<br><br><br>I
personlly load this 5th to last in my load order.
I have all the UL mods, as well as ooo, and did
not run into any problems, it is compatable with
them.<br><br>**Should you encounter land being
torn around the house or part of the chapel
floating above the ground; that means there is a
conflict in the area with another mod. You have
several options.<br><br>1) move Cropsford Knights
further down your load order in OBMM.<br>2) If you
know or suspect which mod is causing the torn
land, you can open both mods in the CS, with
Knights being the active o­ne, and run the
landscape editors red circle over the rip and
click o­nce, then save.<br>3) Place a boulder
where the gap in the landscape is, while in the
CS.<br>4) Should you have these problems but, seem
unable to fix them. Contact me at the ORE forums
and I will see if I can help you customize your
copy, or provide you with an alternate. Be polite
and patient and I will see if I can take care of
your needs.<br>Oblivion Real Estate
Forums:
http://ljosa.proboards57.com/index.cgi<br>Oblivion
Real Estate Site:
http://www.oblivionsrealestate.com/<br><br>OF
NOTE::<br>When loading the mod in the CS editor
you may get a path grid warning reguarding cracked
wood cave. To the best of my Research & Testing
this does not affect anything and is safe to
answer yes and ignore. It is due to cleaning up
and altering the vanilla grid paths and
nodes.<br><br>*****************************************************************<br>*****************************************************************<br><br><span
>5.
Permissions</span><br>*****************************************************************<br>To
modify and repost this mod with current content
you<br>will need to contact the authors of the
resources used,<br>to ask for permission to use
their resources,<br>unless they have already
stated the resource is ok to use.<br>If you wish
you may delete the 3rd party resources and
files<br>and use the mod as you see
fit.<br><br>*****************************************************************<br>*****************************************************************<br><br><span
>6. Contact
Information</span><br>*****************************************************************<br>Feel
free to contact me at the Oblivion Real
Estate Forums:<br>
http://ljosa.proboards57.com/index.cgi<br><br><br>*****************************************************************<br>*****************************************************************<br><br><span
>7.
Credits</span><br>*****************************************************************<br>Thanks
to BethSoft for making this great
game.<br><br>#Special thanks to;<br>-Cleitanious
and<br>-Sammy Grey<br>for the White Stallion
Tapestry.<br>See their mod
at:<br>http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1773<br><br>#Further
Special thanks to;<br>-Phitt for use of his
helms.<br>Get his mods
at:<br>http://www.tessource.net/files/search.php<br><br>#Thanks
to Dyr Kriger for his mounted
heads.<br><br>#Thanks to Xiamara for the sofa and
chair set.<br><br>#Thanks to Xiamara and Dhkoster
for the Teddy Bear Resource. [Quote from
Xiamara's/dhkoster's "Teddy Bears"
mod's readme]<br>"Teddy Bear Mesh and Original
Pink Texture - Dhkoster<br>Additional Textures,
UVMap, Setup in CS, Havok copying -
Xiamara<br>Usage - Please feel free to use the
teddy bears in your own mod. We o­nly ask that
you give Dhkoster credit for his original mesh and
texture."<br><br>Special thanks goes out to those
of the ORE members for being good sports for
letting me put their names in my custom
books.<br>http://ljosa.proboards57.com/index.cgi<br><br>Special
thanks to the Imperial Library for use of selected
text.<br><br>
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