[Mod-announce] Imperial Guards 2.0 for Morrowind has been listed on elricm.com

Elric Melnibone and the Elder Scrolls Web Portal Elric_Melnibone at elricm.com
Wed Aug 8 18:54:57 PDT 2007


The download: 'Imperial Guards 2.0'
in category Morrowind/NPC's
by John Allen Jaynes has been listed on
elricm.com.

The page link for this individual mod/file is: 

http://www.elricm.com/mods.php?mod=3962 

Mod Descripton: 

This is a plugin I made for personal use which
changes a few things with the Imperial Guards.
Requires Morrowind only. Ok, what is does...

#1. I noticed that the Imperial Guards in the game
were labled just "GUARD" and that always bothered
me. Other guards such as Telvanni, Hlaalu, Redoran
all are labled "Hlaalu Guard, "Telvanni Guard,"
etc., so the Imperial Guards will now show up as
"Imperial Guards."

#2. I also noticed a few places where there are no
guards on duty where I think there should be, so I
placed a few. Thieves will have to be more
cautious now. Much added realism! You will see the
added guards in the places listed below...

Arrille's Tradehouse (Seyda Neen)
Governor's Hall (Caldera)
Hodismod (Caldera)
Halfway Tavern (Pelagiad)
North and South Guard Towers (Caldera)
Guard Tower (Caldera Mining Company)

#3. Female Imperial Guards! Yes, there are now
more female Legionnaires in the game; about 6.
There are a few plug-ins that add female guards to
the game, but not just Imperials, so this does
just that. You will see them outside Seyda Neen,
Pelagiad, Buckmoth Legion Fort, Moonmoth Legion
Fort, Caldera, Gnisis, and Ebonheart.

#4. "REAL" Imperial Archers. For some reason,
these guys are named "Imperial Archers" but have
no faction or rank, so I changed that and made
them Imperial Legion Recruits. They also had very
LOW skill in marksman, so I beefed that up a bit,
and also gave them torches so they don't look
stupid walking around in the dark. I didn't think
that was fair for the other guards to have them
and not the archers, so now they have light! :)

#5. Fixed the orcs and other guards in Gnisis. For
some odd reason (perhaps purposely) the orcs and
guards walking around outside Gnisis are all
equipped with short blades instead of long blades.
Mind you, their short blade skill is ONLY 7!,
whereas their long blade skill is 4 times that, so
now they are equipped with the proper weapons. I
also gave the Dark Elf guard near the eggmine a
torch. God forbid if he fell off the hill because
he tripped in the dark! 

NOTE: The LGNPC project, either "Pelagid" or
"Seyda Neen" also does what I did in #5, so don't
use that with this. It will CLASH!

See Read Me for further details! ENJOY! JAJ
(Crypts)





More information about the mod-announce mailing list