[Mod-announce] Locked Bandit Caves & Tombs for Morrowind has been
listed on elricm.com
Elric Melnibone and the Elder Scrolls Web Portal
Elric_Melnibone at elricm.com
Sat Aug 11 12:44:12 PDT 2007
The download: 'Locked Bandit Caves & Tombs'
in category Morrowind/Miscellaneous
by Solescape has been listed on elricm.com.
The page link for this individual mod/file is:
http://www.elricm.com/mods.php?mod=3968
Mod Descripton:
Ever wonder why all of the doors out in the
wilderness are unlocked? Well worry no longer!
This mod locks all of the tombs and grottos, locks
and/or traps all of the bandit caves and sixth
house caves, and traps most of the rogue Telvanni
settlements.
Doors tend to have higher locks the further you
get from civilization. There are still
a few high locks in low-level regions, giving you
a reason to return.
The bandit/Telvanni doors have new traps, which
you DON'T want to get hit by. Always make sure you
check a door before entering.
I left all Dwemer, Daedric and Dunmer structures
alone, as I didn't feel they should have
locks/traps.
More information about the mod-announce
mailing list