[Mod-announce] Morrowind Ingredients for Oblivion has been listed on elricm.com

Elric Melnibone and the Elder Scrolls Web Portal Elric_Melnibone at elricm.com
Sat Feb 3 09:33:14 CST 2007


The download: 'Morrowind Ingredients'
in category Oblivion/Alchemy
by Tarnsman has been listed on elricm.com.

The page link for this individual mod/file is: 

http://www.elricm.com/mods.php?mod=3616 

Mod Descripton: 

Adds 75 alchemical ingedients from Morrowind to
the Oblivion world.  This includes ingredients
from the Tribunal and Bloodmoon expansions.  Many
of these are for the most part “virtual”
ingredients.  I have used the existing Oblivion
ingredient meshes while creating unique icons for
each Morrowind ingredient using the original MW
meshes/textures.  As most players are only going
to have them in their inventories for use in
potions and trading they will never be seen
“in-game”, and this is a work around not having
the needed meshes.  But in the inventory screens
these ingredients look like they appeared in
Morrowind.  The exceptions 
are listed below for version beyond 1.0.  For
these there are unique meshes.

The alchemical properties of the Morrowind
ingredients match the properties they had in
Morrowind.  However, several of the original
properties, such as leviation, are not available
in Oblivion.  For those I have substituted a
Fortify Skill property appropriate for the old
Morrowind property.  Below is a listing of such
properties:

Morrowind Property	Oblivion Property
Blind		Burden		
Detect Enchantment	Fortify Mysticism
Detect Key		Fortify Mysticism
Fortify Attack	Fortify Athletics
Leviation 		Fortify Alteration
Telekensis		Fortify Mysticism
Swift Swim		Fortify Athletics

I have adjusted the prices of the Morrowind
ingredients to reflect that they are "imported
goods" and in keeping with the Oblivion pricing
structure.  The weights have also been adjusted to
match Oblivion "standards".

The Morrowind ingredients can be found for sale by
the alchemists in the game.  Of the alchemist
shops The Main Ingredient in the Imperial City
will offer the largest selection of the Morrowind
ingredients.  Food vendors throughout Tamriel may
have food from Morrowind available for sale from
time to time as well.  The food items are as
follows:

Ash Yam
Durzog meat
Kwama cuttle
Kwama egg
Marshmerrow
Nix-hound meat
Saltrice
Scuttle
Scrib Cabbage
Scrib Jelly
Scrib Jerky

The Morrowind ingredients can be found as loot as
well.  I have add them to the following levelled
lists:

LL0FoodMiddleClass100
LL0FoodMiddleClass75
LL0FoodUpperClass100
LL0FoodMiddleClass75
LL0Ingredients0Food100
LL0Ingredients0Food75
LL0Ingredients0Food50
LL0Ingredients0Food25
LL0Ingredients0FoodSame75
LL0LootIngredientConjurer10
LL0LootIngredientConjurer100
LL0LootIngredientNecromancer10
LL0LootIngredientTomb100
LL0LootIngredientTomb25
LL0LootIngredientVampire10
LL0LootIngredientVampire100
LL0LootIngredientVampire25
LL0LootMicroTreasure15
LL1IngredientsMixedRareSame75
LL1IngredientsMixedUncommonSame75
VendorIngredientsCreature
VendorIngredientsFlora
VendorIngredientsFood
VendorIngredientsFoodNoAlcohol

Finally, there is Moonsugar.  As an illegal
substance in the Empire it is not offered for sale
by any of the alchemists.  Moonsugar is only found
as loot.

Included is a version of Morrowind Ingredients for
users of Martigen's Monster Mod (MMM).  This
version simply changes the Guar Hide drop from
Guar to an alchemical ingredient rather than a
misc item.

~~~~~~~~~~~~~~~~~~~~~~~
                                Version Info
~~~~~~~~~~~~~~~~~~~~~~~

1.0: Initial version 

1.1: Adds new meshes for 24 of the ingredients.  
     -Adds two new meshes for the Morrowind
mushrooms: Luminous Russula  and Violet Coprinus. 


1.2: Adds new meshes for 12 of the ingredients.

1.3: Adds new meshes for 12 of the ingredients.
     -Fine tuned the collision data for the meshes
from version 1.2, as well as the raw glass and
stalhrim meshes
     -Fine tuned the enviromental mapping for the
raw glass mesh.

1.4: Adds two new ingredients w/ meshes (Gravetar
and Meteor Slime).
     -Adds new meshes for 11 of the ingredients
     -Adjusted several of the alchemical
properties of the ingredients so that there will
be a least two MW ingredients with the same
effect, and so all the MW food ingredients have a
positive first effect.
     -Adds new icons for Alit hide, Holly Berries
and Raw Stalhrim.
     -Alpha channels added to the Raw Stalhrim
mesh and its texture changed to a
semi-transparency.
     -Fixes some of the missing collison data for
some of the meshes from version 1.3.
     -Removes the collison data from the planters
in Siderion's Cellar sothat they remain in place
should you run into them.





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