[Mod-announce] Castle Highrock for Oblivion has been listed on
elricm.com
Elric Melnibone and the Elder Scrolls Web Portal
Elric_Melnibone at elricm.com
Wed Feb 21 17:44:07 CST 2007
The download: 'Castle Highrock'
in category Oblivion/Houses
by Centurion has been listed on elricm.com.
The page link for this individual mod/file is:
http://www.elricm.com/mods.php?mod=3659
Mod Descripton:
Castle Highrock
************
A plugin for "The Elder Scrolls IV, Oblivion"
Created with US-version 1.1.511 (latest patch for
Oblivion required!)
This plugin adds a buyable Castle and a small
village a few steps west of Bruma.
-Talk to Thronar to buy the castle (he can be
found inside the "mainhall" or the
"main-tower-chapel" of the castle)
Features:
*********
-buyable castle (containing 14 high detailed
interior cells: Lord quarter, Lord quarter bath,
Wintergarden, treasury, commoner quarters,
kitchen, main hall, basement, main-tower-chapel,
guest quarters, south-east-tower, east-gate-tower,
west-gate tower, dungeon)
-ingredient sorter (can be found inside the
"wintergarden" of the castle) which will collect
all your ingredients out of your inventory as soon
as you activate the crystall standing on the desk
(the ingredients will be put in the barrel below
it)
-static (master) alchemy apparati (can be found
inside the "wintergarden" of the castle; the
activator apparati act just like the spellmaking
and enchanting altars. Simply activate them. A set
of master apparati will be added to your inventory
and you will be informed that an alchemical
experiment has begun as the alchemy window
appears. Closing the alchemy window removes the
apparati from the players inventory until he
reactivates the static apparati.)
-teleport-home-spell (scroll can be found inside
the "lord quarter" on a desk; your character will
learn this spell by reading the scroll)
-small village (shop, 2 houses, priory, chapel,
stable)
-30 NPCs (including a guard patrol controlling
every day the way from "Highrock" to "Bruma";
b.t.w. the guards will respawn)
-all needed distant-LOD-files (the castle and the
village will be visible in far distance)
(btw. all your loot will be save inside any
container of the castle (but not the ones out of
the village!) (although they may contain some
clutter) beside the one named "Castle Highrock
Servant Food Cupboard" ("Castle Highrock Servant
Food Cupboard" is the only respawning container
(needed to avoid strange behavior of the NPCs as
soon as they may run out of food) which can also
be recognized by their shown "foreign" ownership)
Notes:
-The dialogue "Castle Highrock" of the NPC Thronar
uses "silent" mp3-files (there is no voice-acting)
-Merchant, alchemist and smith offer their
services inside the "Trade Post" from 08:00 am to
18:00 pm; the mage offers recharging of enchanted
weapons and training from 08:00 am to 18:00 pm
inside the castle´s main-hall; a priest sells some
spells from 07:00 to 18:00 inside the castle´s
chapel (not inside the chapel down by the
village!)
-There aren´t any oversized interior cells; the
whole castle has been build within it´s exterior
walls. And I wished to show this also in the
in-game-map; the player should always be able to
see where he is just standing in the castle. So if
you notice that the in-game-map of any interior
cell of the castle looks very similar to the
exterior that´s not a bug but a feature of that
plugin.
-If you can´t afford the castle at once and you
are in need for a place to sleep, have a look
inside the priory. There is always a free bed
available.
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