[Mod-announce] Way of the Wild for Oblivion has been listed on elricm.com

Elric Melnibone and the Elder Scrolls Web Portal Elric_Melnibone at elricm.com
Sat Feb 24 17:04:26 CST 2007


The download: 'Way of the Wild'
in category Oblivion/Races and Classes
by Tarnsman has been listed on elricm.com.

The page link for this individual mod/file is: 

http://www.elricm.com/mods.php?mod=3663 

Mod Descripton: 

Description: Adds two new playable classes to the
game: Beastmaster and Ranger. These are classes
geared for life in the wilderness. Both have
unique powers and abilities. This mod requires
that a new game be started in order to receive
these classes’ special bonuses. Note: The scripts
that add the special spells and abilities for
these two classes are run during at the class
selection phase. If you use one of the saved game
mod (for custom faces) in which your character is
loaded at the exit of the sewers your character
will not be receive these spells and abilities.
This mod does not require any other mod, but it is
highly recommended that Way of the Wild be used
with the following mods: Axebane’s Hunter (makes
the animals behave more realistic, increases the
value of their ingredients/pelts, fletching and a
lot more) Dark Monk’s Portable Campsite (for those
who want to sleep in the great outdoors. Includes
a bedroll, campfire, tent, stool and sack)
Galerion’s True Unarmored (both of these classes
were created with this mod in mind) Tyrian’s
Detect Life X-Ray Vision (replaces the purple gas
effect for Detect Life spells with something that
looks like X-ray vision. Very cool) Tarnsman’s
Fatigue Penalties, Wound Effects and Penalties &
Tougher Magic Settings (for more of a challenge)
Note: These mods and their readme have been
included in the archive file. It is your choice to
use them or not. These are found in the Extras
folder. ***** A.) Beastmaster Class Description:
They are masters of the ways and nature of the
creatures of Cyrodiil, able to turn even the most
fearsome of creatures into their allies. The
following Attributes and Skills are favored by the
Beastmaster Class: Specialization Magic Attributes
Intelligence Willpower Skills Illusion Alchemy
Hand to Hand Conjuration Speechcraft Mysticism
Block The following powers and spells are added to
the Player’s inventory when the Beastmaster class
is selected: Call of the Wild – Power - summons
one of five creatures (Deer Buck [Stag], Wolf,
Boar, Mountain Lion and Bear) depending on the
Player’s level. These creatures will follow/fight
for their master until their death. Song of the
Wild – Lesser power – powerful creature command
spell (target) that scales with the Player’s
level. The Piper’s Call – Lesser power – summons a
swarm of rats to the Player’s side. The summoned
rats are smaller, faster and more agile than the
normal rats. These too will remain by their
master’s side until their death. Touch of the
Beastmaster – Spell – powerful creature command
spell (touch) that scales with the Player’s level.
Standard Spells: Minor Dispel Minor Life Detection
Starlight Soothing Touch Pacification A special
quest called the Beastmaster’s Power is added when
the Beastmaster class is selected. This is tied to
the Player’s level and is used to scale several of
this class’ special powers and spells. The Amulet
of the Beastmaster is added to the Player’s
inventory and when equipped will advance the
Player to the next level of Beastmaster
(Apprentice, etc.) if he/she is of sufficient
level. The Player starts as a Novice Beastmaster
and may advance to the next level every sixth
character level (7, 13, 19, and 25). NOTE: when
you level up to the appropriate character level
you must equip the Amulet of the Beastmaster in
order to advance to the next Beastmaster level and
receive the increases to your special powers and
spells. A special scroll is added to Player’s
inventory when the Beastmaster class is selected.
This scroll details the levels of the creatures so
that the budding Beastmaster will know which of
the creatures can be commanded by his/her special
powers/spells, and which ones he must fight or
flee from. A robe (w/hood) and unenchanted staff
are added to the Player’s inventory when the
Beastmaster class is selected. B.) Ranger Class
Description: Swift and agile, they move silently
through the forests of Cyrodiil. With their
intimate knowledge of the ways of the wild they
track their prey, unseen, unheard. The following
Attributes and Skills are favored by the Ranger
Class: Specialization Stealth Attributes Agility
Speed Skills Marksmanship Sneak Blade Athletics
Illusion Alchemy Restoration The following powers,
spells and ability are added to the Player’s
inventory when the Ranger class is selected: Way
of the Ranger – Ability – increases Marksmanship
and Fatigue by 10 The Way of the Bow – Power –
spell that increases Agility and Marksmanship by
15 for 120 seconds Eye of the Hunter – Lesser
Power – powerful Detect Life spell (90 feet for 60
seconds) Cloak of the Hunter – Lesser Power –
powerful Chameleon spell that scales with the
Player’s level Oath of the Beast – Spell -
powerful creature command spell (touch) that
scales with the Player’s level. The Healing Hand –
Spell – heal other spell (20 points) Standard
Spells: Absorb Health Soothing Touch Pacification
Starlight A special quest called the Ranger’s
Abilities is added when the Ranger class is
selected. This is tied to the Player’s level and
is used to scale several of this class’ special
powers and spells. The Ranger’s Ring is added to
the Player’s inventory and when equipped will
advance the Player to the next level of Ranger
(Apprentice, etc.) if he/she is of sufficient
level. The Player starts as a Novice Ranger and
may advance to the next level every sixth
character level (7, 13, 19, and 25). NOTE: when
you level up to the appropriate character level
you must equip the Ranger’s Ring in order to
advance to the next Ranger level and receive the
increases to your special powers and spells. A
special scroll is added to Player’s inventory when
the Ranger class is selected. This scroll details
the levels of the creatures so that the budding
Ranger will know which of the creatures can be
commanded by the Oath of the Beast spell, and
which ones he must fight or flee from. A robe
(w/hood), leather boots and leather gauntlets are
added to the Player’s inventory when the Ranger
class is selected

Version 1.1 -  Fixes the Ranger Ring so it can be
equipped and displays in your inventory.  No need
to restart your game. 



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