[Mod-announce] HeadAndHair ResourceV1.7z for Oblivion has been listed on elricm.com

Elric Melnibone and the Elder Scrolls Web Portal Elric_Melnibone at elricm.com
Tue Jan 16 11:39:36 CST 2007


The download: 'HeadAndHair ResourceV1.7z'
in category Oblivion/Face, Head and Hair
by Robert has been listed on elricm.com.

The page link for this individual mod/file is: 

http://www.elricm.com/mods.php?mod=3568 

Mod Descripton: 

By request here's some stuff, none of it is fully
satisfying but it may suffice as resource.

- For the head I adjusted the Oblivion mesh to the
heads I had made for CoM sometime in the beginning
to check whether more childlike faces are
possible. Because Emma didn't intend to mod for
Oblivion I didn't continue it.
The color settings in the head nif are the ones of
the original head. For some reason they're
different from the ones used for the body mesh, no
idea why.
For the additional head, eye, mouth, teeth and
tongue .egm .egt .tri files use the renamed
original ones.

- the face textures are work in progess. I didn't
include them in my body pack because they don't
work satisfying with the existing game heads.

- eye textures are a combination of the game ones
with the ones of Ren.

- the hairstyle is a modification of one of Rens
MW styles I made for CoM. The egm files that link
the hair mesh with the head distortion are created
with the conformulator of Scanti. Doesn't work
correctly though, some parts of the hair mesh
don't move with the head. The lower polygon
version seems to less affected, so I've added it.
The headband version works least, I didn't include
an egm there.

An esp that adds the stuff as playable race and a
savegame at the end of the sewers is included.



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