[Mod-announce] Morrowind Ingredients for Oblivion has been listed
on elricm.com
Elric Melnibone and the Elder Scrolls Web Portal
Elric_Melnibone at elricm.com
Sun Jan 21 13:24:12 CST 2007
The download: 'Morrowind Ingredients'
in category Oblivion/Alchemy
by Tarnsman has been listed on elricm.com.
The page link for this individual mod/file is:
http://www.elricm.com/mods.php?mod=3584
Mod Descripton:
This mod adds 73 alchemical ingedients from
Morrowind to the Oblivion world. This includes
ingredients from the Tribunal and Bloodmoon
expansions. These are for the most part virtual
ingredients. I have used the existing Oblivion
ingredient meshes while creating unique icons for
each Morrowind ingredient using the original MW
meshes/textures. As most players are only going
to have them in their inventories for use in
potions and trading they will never be seen
in-game, and this is a work around not having
the needed programs/skills. But in the inventory
screens these ingredients look like they appeared
in Morrowind. The exception for this is for the
"mineral"ingredients: Adamantium ore, Dwemer scrap
metal, raw ebony, raw glass and raw Stalhrim. For
these there are unique meshes to match their
icons.
The alchemical properties of the Morrowind
ingredients match the properties they had in
Morrowind. However, several of the original
properties, such as leviation, are not available
in Oblivion. For those I have substituted a
Fortify Skill property appropriate for the old
Morrowind property. Below is a listing of such
properties:
Morrowind Property Oblivion Property
Blind Burden
Detect Enchantment Fortify Mysticism
Detect Key Fortify Mysticism
Fortify Attack Fortify Athletics
Leviation Fortify Alteration
Telekensis Fortify Mysticism
Swift Swim Fortify Athletics
I have adjusted the prices of the Morrowind
ingredients to reflect that they are "imported
goods" and in keeping with the Oblivion pricing
structure. The weights have also been adjusted to
match Oblivion "standards".
The Morrowind ingredients can be found for sale by
the alchemists in the game. Of the alchemist
shops The Main Ingredient in the Imperial City
will offer the largest selection of the Morrowind
ingredients. Food vendorsthroughout Tamriel may
have food from Morrowind available for sale from
time to time as well. The food items are as
follows:
Ash Yam
Durzog meat
Kwama cuttle
Kwama egg
Marshmerrow
Nix-hound meat
Saltrice
Scuttle
Scrib Cabbage
Scrib Jelly
Scrib Jerky
The Morrowind ingredients can be found as loot as
well. I have add them to the following levelled
lists:
LL0FoodMiddleClass100
LL0FoodMiddleClass75
LL0FoodUpperClass100
LL0FoodMiddleClass75
LL0Ingredients0Food100
LL0Ingredients0Food75
LL0Ingredients0Food50
LL0Ingredients0Food25
LL0Ingredients0FoodSame75
LL0LootIngredientConjurer10
LL0LootIngredientConjurer100
LL0LootIngredientNecromancer10
LL0LootIngredientTomb100
LL0LootIngredientTomb25
LL0LootIngredientVampire10
LL0LootIngredientVampire100
LL0LootIngredientVampire25
LL0LootMicroTreasure15
LL1IngredientsMixedRareSame75
LL1IngredientsMixedUncommonSame75
VendorIngredientsCreature
VendorIngredientsFlora
VendorIngredientsFood
VendorIngredientsFoodNoAlcohol
Finally, there is Moonsugar. As an illegal
substance in the Empire it is not offered for sale
by any of the alchemists. Moonsugar is only found
as loot.
Included is a version of Morrowind Ingredients for
users of Martigen's Monster Mod (MMM). This
version simply changes the Guar Hide drop from
Guar to an alchemical ingredient rather than a
misc item.
~~~~~~~~~~~~~~~~~~~~~~~~~
Version 1.1 Information
~~~~~~~~~~~~~~~~~~~~~~~~~
Using the existing OB meshes I have created
resized and/or retextured meshes for the following
MW ingredients:
Alit Hide
Ash Salts
Bloat
Corkbulb Root
Corpus Weepings
Daedra Skin
Durzog Meat
Ghoul Heart
Gravedust
Guar Hide
Holly Berries
Kagouti Hide
Luminous Russula
Moon Sugar
Muck
Netch Leather
Nix-hound Meat
Resin
Scrib Jelly
Scuttle
Shalk Resin
Sload Soap
Sweetpulp
Violet Coprinus
I have kept the "original" icons for these. The
one exception is for the icon for Ash Salt which
is new for this version. All of these ingredient
meshes are on display in Sinderion's Cellar in
Skingrad. I have only added items to this cell
and not made any alterations of the existing
statics, etc. to avoid any potential doubling
issues with your saved games.
In addition, I have created two new retextured
meshes for the Luminous Russula and Violet
Corprinus mushrooms and have added them to the
game as new flora. They are only found growing in
Siderion's Cellar.
No other changes from version 1.0 have been made.
I have kept the original
esp file name for this mod so that it won't
conflict with any existing inventory items in
saved games for users of Version 1.0.
~~~~~~~~~~~~~~~~~~~~~~~~~
Version 1.2 Information
~~~~~~~~~~~~~~~~~~~~~~~~~
Using either existing OB meshes or meshes from the
Stilgard Tower mod project
I have created resized and/or retextured meshes
for the following MW ingredients:
Ampoule Pod
Black Anther
Bungler's Bane
Kwama Egg
Marshmerrow
Saltrice
Coda Flower
Heather
Golden Kanet
Fire Fern Petal
Ash Yam
Hypha Facia
All of these new ingredient meshes are on display
in All Things Alchemical in Skingrad.
No other changes from versions 1.0 and 1.1 have
been made. I have kept the original esp file name
for this mod so that it won't conflict with any
existing inventory items in saved games for users
of Versions 1.0 or 1.1.
~~~~~~~~~~~~~~~~~~~~~~~
Version Info
~~~~~~~~~~~~~~~~~~~~~~~
1.0: Initial version
1.1: Adds new meshes for 24 of the ingredients.
Adds two new meshes for the Morrowind
mushrooms: Luminous Russula and Violet Coprinus.
1.2: Adds new meshes for 12 of the ingredients.
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