[Mod-announce] Hungers! for Oblivion has been listed on elricm.com

Elric Melnibone and the Elder Scrolls Web Portal Elric_Melnibone at elricm.com
Sun Jul 29 05:16:23 PDT 2007


The download: 'Hungers!'
in category Oblivion/Creatures
by Tarnsman has been listed on elricm.com.

The page link for this individual mod/file is: 

http://www.elricm.com/mods.php?mod=3952 

Mod Descripton: 

All travelers in Cyrodiil now fear the night in
the wilds. Lurking in the darkness are the
nocturnal predators: the dreaded Hungers. 
Escaping from Sheogaroth’s realm through the
Gateway, they now roam the Cyrodiilic countryside
looking for victims to feast upon.  First
paralyzing their prey, they greedily devour all of
their victims’ lifeforce.  Only the strongest and
bravest dare to venture from the safety of the
cities at night.

This is a recreation of my Hungers mod for
Morrowind and makes the Hungers in the game a
creature to be feared.  This mod is for those
wishing for a more of a challenge as it will
increase the difficulty of the game.

*Changes the manner in which Hungers conduct their
attack, making it more like their name implies. 
Hungers now have two new spells: Hunger’s Hold and
Hunger’s Blood Feast. The first paralyzes and
silences the Player for 30 seconds while cloaking
the Hunger in a chameleon spell.  This is power
spell, so each Hunger will only cast it once
against the Player. The second spell absorbs the
Player’s health, fatigue, magicka strength,
willpower, endurance, and ability making it so
that the Hungers will be able to regain their
health, fatigue and magicka at the expense of the
Player.  Hunger’s Blood Feast is a touch spell, so
using ranged weapons and spells against Hungers is
advised.  Use of magicka resistance and/or dispel
potions and/or spells will help reduce the damage
done by this spell.
*Returns to the Oblivion Hungers the same
abilities they had in Morrowind: they are immune
to fire, frost, shock, poison and normal weapons. 
They, however, have a 33% weakness to magic,
making absorb, drain and damage spells the mage’s
weapon of choice against them.  
*Changes Hungers so they are now very fast and
sneaky. Changes to the Hungers’ attributes are as
follows:
Speed increased to 75
Stealth increased to 80
*Adds Hungers to the Daedric faction:
*Adds Hungers to the following leveled lists:

All LL1ConjurerDaedra lists
All LL1DaedraBeast lists
All LL1Road lists
All LL1Wilderness lists

None of the SI leveled lists have been altered

*Hungers appear in the wilds of Tamriel only at
night: between 8pm to 5am.  They appear at all
times in the Shivering Isles, near the Oblivion
Gates and in the Oblivion realm.  They also appear
at all times in interior cells.  Low level players
are advised to avoid venturing outside the cities
and villages at night.  Run, do not fight a
Hunger, unless you have companions or are a high
level player.  When the sun sets head to the
nearest Inn if you are away from a nearby village
or city, or find an Imperial Legion patrol and
stick close by.
*Finally, Hungers will transform into a stronger
form if they are able to absorb health beyond
their base value.  Example, if a Starved Hunger
(base health of 40) is able to absorb health while
at full health, it will die and be reborn as a
Hunger (base health of 100).  The newly
transformed Hunger will have 10 points of health
more than its previous base, in this case 50
points.  The transformed hunger can then transform
into the next form if it is able to absorb health
beyond its new base value.  In this example the
new Hunger would have to absorb another 50 health
points to achieve full health and if able to
absorb a single point more it will then transform
into a Gluttonous Hunger (base health of 200) with
a health of 110.  The cycle can be repeated until
it reaches the final form: Voracious Hunger. 
Hungers will not transform if they can be kept
from reaching full health regardless of how much
health they are able to absorb. Also, the newly
transformed Hunger regains its ability to cast
Hunger’s Hold.  All of which makes battling
Hungers all the most interesting, and challenging.
 Summoned Hungers do not transform.

There is a companion archive file (Hungers! Files)
containing the esp files for the Fran (Francesco’s
Leveled Creatures), MMM (Martigen’s Monster Mod)
and/or OOO (Oscuro’s Overhaul) versions of this
mod. This a separate download. 



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