[Mod-announce] Axel's sexy walk animation for Morrowind females.
for Morrowind has been listed on elricm.com
Elric Melnibone and the Elder Scrolls Web Portal
Elric_Melnibone at elricm.com
Sat Jun 16 17:18:19 PDT 2007
The download: 'Axel's sexy walk animation for
Morrowind females.'
in category Morrowind/Modder Resources
by Axel has been listed on elricm.com.
The page link for this individual mod/file is:
http://www.elricm.com/mods.php?mod=3897
Mod Descripton:
Well, I have resolved my animation problem. Here
are female sexy Forward Walk/Run nifs. I have
tested them with NPCs and PC set in TESCK as is
was recommended by Oshiel for his Animation
Replacer Beta v2 (of cause use another nif file
names):<br><br>Open the Construction Set and load
Morrowind by clicking o­n "File" and then
o­n "Data Files,"then select Morrowind by
double-clicking o­n "Morrowind.esm" and
clicking "OK."<br>Once Morrowind has finished
loading, click o­n the "NPC" tab in the
"Object Window." Search for the NPC named "player"
and open the properties window by double-clicking
o­n it. Choose the race you will most likely
play - the reason for this will be explained
later. In the right-mid part<br>of the window, you
will see the "Add Animation File" button. Click
o­n it.<br>Now you will need to browse to the
folder in which you've put the downloaded
files. You'll see you can o­nly select
"Complete.nif" or "xComplete.nif". The third file,
"xComplete.kf," is not visible<br>here, but it is
still needed, so please don't delete it. To
replace the animation file, select the
"Complete.nif" file, not the o­ne with an X in
front of it. Click open. At this point, changing
"player's"race will reset the animations to
the default and you'll have to go through the
above process all over again if you want the
animations to work. Thus, its best to decide which
race you plan to play before setting up the mod.
<br>There should be no missing texture errors for
this file - I haven't encountered any - but if
there are, please ignore them, and press either
"Yes" or "Cancel" for "Yes to All". Now press the
"Save" button to save the newly entered NPC data.
After that you will need to save the Mod itself by
clicking "File" and after that o­n "Save".
Type any name you like and save the file.Now
you've made your mod!<br><br>Only Forward
Walk/Run animations will be substituted.<br>You
can contact Axel at the AGM forums if needed. I
have uploaded this mod for him.<br><br>Spirited
Treasure<br>
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