[Mod-announce] Francesco's Leveled Creatures-Items Mod 4.5b for Oblivion has been listed on elricm.com

Elric Melnibone and the Elder Scrolls Web Portal Elric_Melnibone at elricm.com
Tue May 22 16:08:13 PDT 2007


The download: 'Francesco's Leveled Creatures-Items
Mod 4.5b'
in category Oblivion
by Francesco has been listed on elricm.com.

The page link for this individual mod/file is: 

http://www.elricm.com/mods.php?mod=3855 

Mod Descripton: 

The full reame can be viewed here:
http://francesco823.tripod.com/index.html
___________________________________ 

Shivering Isles 
Since the 4.5 release the mod deals with the
official expansion too. Every part of the mod now
affects SI with the same approach vanilla Oblivion
is dealt with. This doesn't however mean that SI
is required, if you don't have the official
expansion you can install the non SI version of
the mod. Apart from expanding the mod to work in
the new lands the SI version has some new unique
features too like the Amber/Madness Items Forging
System Overhaul (check the Leveled Quests section
in the readme for more info). A lev 9-12 char at
least is now recommneded to adventure in the
Shivering Isles. 
___________________________________

Tired that nearly all creatures level up with you?
Bored that at level 25 all bandits of the world
are god-like ones with daedric equipment? Than
this mod is for you. 
I think that the game has to be challenging but
that not every fight has to be an epic one. This
mod aims to create a more realistic and enjoyable
experience, it will not make the game easier, just
more credible (actually it can make it harder
depending on the parts you decide to install) 

This mod changes nearly all creatures lists to
provide a more static, non leveled, experience. At
higher levs you will still find very strong stuff
but you will often (for example) find normal
skeletons and zombies in dungeons, common wolves
in the wilderness and so on.. not every NPC will
level up with you... some of them will have level
caps.. others will be completely static... on the
other hand.. at lower levs life will be much
harder as, depending on where you will adventure,
you will be able to meet high level enemies. Items
lists were changed with the same goal, in vanilla
Oblivion at say level 20 you used to find only
high level armors/weapons and low-mid stuff nearly
disappeared from the game, now it will be much
harder to find high lev equipment, and low-mid lev
one will still be common at high levs (you can
also decide between 3 loot systems:
normal/hardcore/extra-hardcore) 

One of the strengths of the mod is it's modular
nature.. every part of the mod is optional and you
are able to customize it to your taste during the
installation. Stunning in-game customizanbility is
also provided giving the ability to adjust nearly
every aspect of the mod. 

The optional parts cover many things like guards
(all guards used to keep leveling up with you, so
no matter how strong you were they were always a
bit stronger than you. Using this part of the mod,
while some guards still level up with you, many of
them will stop at about levels 15-25. Stronger
guards will usually defend more important
places/people), vendors (you used to find
chainmail/dwarven mithril/orcish armors and
weapons in creatures/npcs loot before seeing their
appearance in shops, this made armor/weapons
vendors nearly useless after reaching level 6-7,
now you will find those stuff in shops many levels
before but at increased prices), new unique
enemies/bosses (a small chance to find stronger
unique bosses with names and personalized combat
styles/loot), more enemies (more creatures/npcs in
dungeons, aviable in three variants)
houses/dungeons chests (improved, more
interesting, diverse and often more rewarding but
still balanced loot), quests (tweaked main and
guilds quests to make late quests harder for
unexperienced characters, forcing to level up so
you can't become master of the fighters guild at
lev 8), arena (later ranks will be much harder for
weak chars so you can't win it with a low lev
character) and much much more (read the full
readme for a complete list with detailed info). 

There's also an items add-on adding 1.400+ new
(carefully balanced) quality items to loot lists
and a creatures add-on adding 120+ quality user
made creatures of many types/level ranges and
dozens of new retextured variants of existing
creatures/aniamls.. unmatched variety in all
circumstances! This part of the mod is aviable in
a few variants.. you can install it with/without
size rescaling scripts and with/without additional
Ai/Behavior scripts to make creatures/NPCs even
more varied and realistic. 

Plese read the full readme for complete
descriptions with many examples of all the parts
of the mod. The mod is now splitted into 2 files..
the main file (this one).. which installs
everything needed to run the mod.. and an add-on
file which adds new quality user made items and
creatures to the mod (more info can be found in
the readme) Keep in mind that you have to download
and install both files if you want to use the new
content.




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