[Mod-announce] Real Lights 0.5 for Oblivion has been listed on
elricm.com
Elric Melnibone and the Elder Scrolls Web Portal
Elric_Melnibone at elricm.com
Fri May 25 06:36:39 PDT 2007
The download: 'Real Lights 0.5'
in category Oblivion/Miscellaneous
by Josef K. has been listed on elricm.com.
The page link for this individual mod/file is:
http://www.elricm.com/mods.php?mod=3860
Mod Descripton:
Have you noticed Oblivion is full of fire that
actually don't light?! Have you wondered why
Ayleid ruins are full of welkynd stones sealed in
walls? Do you hate the mystic lightpoints that
make your life easier in the caves?<br>This plugin
(will) remove (most of/) all fake lights that you
can find hanging around and make fires\welkynd
stuff etc. the real lightpoints<br><br>- no more
fake lights, since in TES4 there're a lot of
candle\fireplace\etc. that actually
don't produce light<br>- a rebalance of
interior lightning system since IMO there're
too many interior cells (houses, shops,...) too
darker. Now daytime windows make lights (according
where they are) while o­n nighttimes the
o­nly light sources are candles, fireplaces
etc.<br>- fixed ayleid interior lightning system:
Ive assumed most of static welkind stones are
lights of different kind according to their
magnitude and colour. Of course any other fake
light source. Now therere places shining
remembering their past glory and others completely
dark (IMO this give more the sense of a ruin)<br>-
tuned cave lights: if theres a sun spot or a fire
you got lights, but most of fake lights that let
you explore caves without a torch have been
removed<br>- fixed fire damage effect to fires,
added restore mana effect to violet magic fire and
damage mana effect to white magic fire
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