[Mod-announce] Darknuts's Greater Dwemer Ruins Volume 1 for Morrowind has been listed on elricm.com

Elric Melnibone and the Elder Scrolls Web Portal Elric_Melnibone at elricm.com
Thu Nov 15 22:56:55 PST 2007


The download: 'Darknuts's Greater Dwemer Ruins
Volume 1'
in category Morrowind/Quests
by Darknut has been listed on elricm.com.

The page link for this individual mod/file is: 

http://www.elricm.com/mods.php?mod=4130 

Mod Descripton: 

Playing the Plugin 

*** Warning ***

Using the console & cheating to get past stuff
WILL BREAK THIS MOD! 

There are nearly 200 scripts in this mod & a lot
of them are dependent on each other. So if you
cheat most of the cool stuff won't work & the mod
will suck!

This Mod is designed to be installed & played
"BEFORE" you go to Odrosal, Vemynal or Dagoth Ur
for the first time, so if you've already finished
the main quest you will need to start a new game. 

These three ruins are now much Bigger & Meaner I
suggest that you SAVE A LOT ...... you have been
warned! 

You need to be at least level 25 before taking on
these ruins. 

I have successfully beat all three ruins including
the final battle with DU with a level 25
battlemage (without cheating of course) I died
quite a few times but it is possible. It was very
very hard though & having the right strategy &
equipment was paramount. 

The best advice I can give is "Pay attention to
everything" 



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