[Mod-announce] MrSiika's Farm Animals for Oblivion has been listed on elricm.com

Elric Melnibone and the Elder Scrolls Web Portal Elric_Melnibone at elricm.com
Mon Oct 1 16:23:53 PDT 2007


The download: 'MrSiika's Farm Animals'
in category Oblivion/Creatures
by mr_siika has been listed on elricm.com.

The page link for this individual mod/file is: 

http://www.elricm.com/mods.php?mod=4095 

Mod Descripton: 

Mr_Siika presents:

*****************************
*  MR_SIIKA's Farm Animals  *
*****************************

a modder's ressource for TES IV: Oblivion.

Includes:
- a cow mesh (uses the sheep skeleton)
- a ox/bull mesh (uses the sheep skeleton)
- a pig mesh (uses the sheep skeleton)
- a calf mesh (uses the deer skeleton)
- a chicken/hen mesh (uses the clannfear skeleton)
- a chicken/rooster mesh (uses the clannfear
skeleton)
- a chicken/chick mesh (uses the clannfear
skeleton)
- textures for all those animals
- sounds for the animals

Installation:
Copy to data directory

Integration into your mod:
The farm animals are a modder's ressource and are
free for everyone
to use as long as he/she gives proper credit.

Some of you might notice, that despite using stock
skeletons, the animals have 
folders of their own. This has historical reasons
and is kept for compatibility-issues
with NPC With Jobs
(http://www.bethsoft.com/bgsforums/index.php?showtopic=758449).

If the animals are to be used for new mods, I'd
suggest copying the meshes to the corresponding
stock-creature folders (for example, the cow.nif
goes into meshes/creatures/sheep. In the CS,
a cow can then be created by duplicating a sheep
and changing the mesh in the models tab).

Credits go to the entire NWJ Team, for their
support in the making of those creatures.
The cow mesh itself has been provided by KatzZero.
The rest (including textures) by me.
Sounds have been made by Ssenkrad and CorePc (if
somebody else was involved, please notify me and
I'll
add him/her)

****
have fun!



More information about the mod-announce mailing list