[Mod-announce] Darknut's First Person Helms Version 1.1a for Morrowind has been listed on elricm.com

Elric Melnibone and the Elder Scrolls Web Portal Elric_Melnibone at elricm.com
Mon Sep 17 13:56:10 PDT 2007


The download: 'Darknut's First Person Helms
Version 1.1a'
in category Morrowind/Armor
by Darknut has been listed on elricm.com.

The page link for this individual mod/file is: 

http://www.elricm.com/mods.php?mod=4058 

Mod Descripton: 

This is the o­nly file you need .... it is
1.0, 1.1 & 1.1a all combined<br><br><br>1st Person
Helm View version 1.1a&nbsp;&nbsp;&nbsp; a MGE mod
by Darknut, with alot of help from
Timeslip.<br><br>This patch that replaces the
shader Textures o&shy;nly.<br><br>just Overwrite
the current textures with these.<br><br>I&#39;ve
modified the view area of most of the helm based
o&shy;n feedback I have gotten from
users.<br><br>Most should have a less obstructive
view ( some still are pretty obstructive, but they
have to be, to be at less somewhat
realistic)<br><br><br><br><br><br>*This version
reqires DN_1st_Person_Helm 1.0 & 1.1 to be
installed first
&nbsp;<br>&nbsp;<br><br>************************************************************************************************<br><br>this
Mod "REQUIRES"&nbsp; MGE 2.5 or later to
run.<br><br>this mod "REQUIRES" Tribunal &
Bloodmoon to be
installed.<br><br>************************************************************************************************<br><br><br>***
What it Does ***<br><br><br>This Mod adds a 1st
person view to most, but not all helmets in the
game.<br><br>there were 2 reason for
this.<br><br>1: The helm style is such that it
doesn&#39;t need a 1st person view added.<br>2:
There was already a script attached to the helm by
default, I did not mess with any of those.
<br>&nbsp;<br><br>Only default MW helms are
affected there are no "modded" armor helms
included. (that will come
later)<br><br>************************************************************************************************<br><br>&nbsp;<br>Some
of the helms have extra features:<br><br><br>***
chitin_helmet ***&nbsp; *Special Feature*&nbsp;
Telephoto zoom <br><br>Hold down the left mouse
button for the "ZOOM" feature ( Zoom is disabled
if you have a weapon or spell
readied)<br>&nbsp;<br><br>*** Moragtong &
Darkbrotherhood helms *** *Special Feature*&nbsp;
Telephoto zoom & Nightvision<br>&nbsp;<br><br>Hold
down the left mouse button for the "ZOOM" feature
( Zoom is disabled if you have a weapon or spell
readied)<br>Press the "n" key to enable
Nightvision<br>press the "m" key for normal
vision<br><br><br>************************************************************************************************<br><br>***
Installation ***<br><br>you will need to install
MGE 2.5 or higher (Morrowind Graphics Extender) &
make sure it running properly.<br><br>Ensure that
MGE is set up to connect to MWSE, or use the built
in version of MWSE included with MGE or this
plugin will do nothing and you will not receive
any error messages.<br><br>MGE is the o&shy;nly
option, there is no way to do this mod with
vanilla MW, as far as I can tell, if somebody
knows how.... let me know.<br><br><br>Extract all
files into morrowind&#39;s &#39;Data Files&#39;
directory. All files go in the usual
places.<br><br>shaders go in&nbsp;
Data&#92;shaders&#92;darknut<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Data&#92;shaders&#92;timeslip<br>Textures go in
Data&#92;Textures&#92;<br><br>Make sure&nbsp;
DN_1st_Person_Helm.esp is selected in the "Data
File" in MW launcher.<br><br>Thats it, start the
game&nbsp; as usual.
&nbsp;<br><br><br>************************************************************************************************<br><br><br>***
Compatability & Conficts ***<br><br>* This will
conflict with any mod that attaches a script to a
helmet.<br><br>* If you have a custom armor mod
that changes the helms the 1st person view may be
incorrect.<br><br>* This should not break a
savegame ... but you should always make a backup
just in case.<br><br>* This mod is compatible with
Timslip&#39;s zooming Bows
mod<br>&nbsp;<br>************************************************************************************************<br><br>***
Known Issues ***<br><br>*** Moragtong &
Darkbrotherhood helms *** If you open the
inventory window while nightvision is activated
you will have to turn nightvision back o&shy;n
when you exit inventory. (hit the "N" key again)
<br><br>You will notice that the HUD is cover by
some of the helms, this is unavoidable at the
moment.<br><br>I personally like it this way .....
I think it adds to the Emersion
factor.<br><br>************************************************************************************************<br><br><br>**
Stuff still to do **<br><br>Do the custom
helms.<br>Make a version that "doesn&#39;t" cover
the Hud.<br><br>** Version History
**<br><br>&nbsp;06-14-06
Alpha&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
release<br>&nbsp;06-23-06 Beta&nbsp; 1.0&nbsp;
release<br>&nbsp;12-06-06 Final 1.0&nbsp;
release<br>&nbsp;12-12-06 Final 1.1&nbsp;
release<br>&nbsp;02-06-07 Final 1.1a release



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