[Mod-announce] Imperial Guards 3.0 for Morrowind has been listed on elricm.com

Elric Melnibone and the Elder Scrolls Web Portal Elric_Melnibone at elricm.com
Thu Sep 20 09:57:41 PDT 2007


The download: 'Imperial Guards 3.0'
in category Morrowind/Bug Fixes and Tweaks
by John Allen Jaynes has been listed on
elricm.com.

The page link for this individual mod/file is: 

http://www.elricm.com/mods.php?mod=4081 

Mod Descripton: 

This new 3.0 version requires Morrowind, Tribunal
and Bloodmoon!<br>

#1. I noticed that the Imperial Guards in the game
were labled just "GUARD" and that always bothered
me. Other guards such as Telvanni, Hlaalu, Redoran
all are labled "Hlaalu Guard, "Telvanni Guard,"
etc., so the Imperial Guards will now show up as
"Imperial Guards."<br>

#2. I also noticed a few places where there are no
guards on duty where I think there should be, so I
placed a few. You will now see them in the places
listed below...<br>

Arrille's Tradehouse (Seyda Neen)
Governor's Hall (Caldera)
Hodismod (Caldera)
Halfway Tavern (Pelagiad)
North and South Guard Towers (Caldera)
Guard Tower (Caldera Mining Company)<br>

#3. Female Imperial Guards! Yes, there are now
more female Legionnaires in the game; about 12,
including archers as described in #6. There are a
few plug-ins that add female guards to the game,
but not just Imperials, so this does just that.
You will see them outside Seyda Neen, Pelagiad,
Buckmoth Legion Fort, Moonmoth Legion Fort,
Caldera, Gnisis, and Ebonheart.<br>

#4. "REAL" Imperial Archers. For some reason,
Bethesda named these guys "Imperial Archers" but
gave them no faction or rank, so I changed that
and made them Imperial Legion Troopers. They also
had very LOW skill in marksman, so I beefed that
up a bit; equipped them with bonemold longbows,
and also gave them torches so they don't look
stupid walking around in the dark. I didn't think
that was fair for the other guards to have them
and not the archers, so now they have light! :)
Also, since most archers will tell you they prefer
to use spears when forced to melee combat, they
now carry Silver Spears.<br>

#5. Fixed the orcs and other guards in Gnisis. For
some odd reason (perhaps purposely) the orcs and
guards walking around outside Gnisis are all
equipped with short blades instead of long blades.
Mind you, their short blade skill is ONLY 7!,
whereas their long blade skill is 4 times that, so
now they are equipped with the proper weapons. I
also gave the Dark Elf guard near the eggmine a
torch. God forbid if he fell off the hill because
he tripped in the dark!<br>

NOTE: The LGNPC project, either "Pelagid" or
"Seyda Neen" also does what I did in #5, so don't
use that with this. It will CLASH!<br>

#6. Female Imperial Archers have been added to
blend in with the Male Imperial Archers. They are
higher level, and dressed a bit different so they
stand out as a female soldier should. They also
carry lanterns instead of torches.<br>


That's it, for now...See READ ME for more info.
Enjoy!<br>
JAJ (Crypts Of The Dead)




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