[Mod-announce] Bal Ouada Resource Pack for Morrowind has been listed on elricm.com

Elric Melnibone and the Elder Scrolls Web Portal Elric_Melnibone at elricm.com
Thu Jan 31 19:31:03 CST 2008


The download: 'Bal Ouada Resource Pack'
in category Morrowind/Modder Resources
by Craigor has been listed on elricm.com.

The page link for this individual mod/file is: 

http://www.elricm.com/mods.php?mod=4226 

Mod Descripton: 

(Uploaded by redwoodtreesprite with Craigor's
permission.)

Meshes, mainly Bethesda's, modified and retextured
by Craigor.  These were originally going to be
used in the Bal Ouada mod. But to quote Craigor:

"Real life gets in the way sometimes, and as much
as I love modding and want to finish stuff like
Bal Ouada, I'm just not able to right now,
physically, mentally, or emotionally. It's been a
rough summer, and right now, there are certain
things in my life that absolutely must come first.
Maybe one day I'll be back, but it won't be any
time soon. Sorry guys. Thanks for your
encouragement already. Peace!"

Craigor wanted his mesh and texture work on Bal
Ouada to be made modder resources.  Much of the
pack was from other modder's packs, and according
to the Craigor's readme included with the
resources: "please support the author’s by
downloading their mods directly, rather than using
the meshes included in this pack."  So I removed
all of the meshes that I could tell were from
other modders' resource packs.  I also cleaned the
esp very carefully, removing all references other
than the entries that pointed to Craigor's work
that was in the pack. I then cleaned the esp with
TESTool and checked it with TESAME.

Some of the meshes are missing some textures.  I
kept those entered in the esp, but you will need
to find textures that will work for them.  Because
there will likely be different choices on what
textures to use, please rename any meshes that you
change the textures on, and put them in another
folder within meshes if possible.

Also, if you make any changes to the meshes or
textures, rename the meshes and textures changed
and put the meshes in another folder within meshes
if possible.

Because many of the retextured meshes are from
Tribunal, your esp(s) will need to have a Tribunal
dependancy.

NOTE - The usage is for the resources, not the Bal
Ouada project.  Regarding the project, this is
what Craigor wished:
"The Bal Ouada project may be claimed by anyone
who was working on the project, and they may alter
it or finish it however they wish."

Screenshot Examples:
http://img.photobucket.com/albums/v84/redwoodtreesprite/Modders/Craigor/magderan001.jpg
http://img.photobucket.com/albums/v84/redwoodtreesprite/Modders/Craigor/magderan002.jpg
http://img.photobucket.com/albums/v84/redwoodtreesprite/Modders/Craigor/magderan003.jpg
http://img.photobucket.com/albums/v84/redwoodtreesprite/Modders/Craigor/magderan004.jpg
http://img.photobucket.com/albums/v84/redwoodtreesprite/Modders/Craigor/merchant002.jpg
http://img.photobucket.com/albums/v84/redwoodtreesprite/Modders/Craigor/warehouse001.jpg
http://img.photobucket.com/albums/v84/redwoodtreesprite/Modders/Craigor/warehouse002.jpg
 




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